Trend 1 Timeline #TechVision WebMe VIDEOPLACE is released 1975 and is considered the first interactive VR experience.20 Neal Stephenson coins Second Life is formed 1992 the metaverse in hit and attracts one million novel Snow Crash.22 23 active users by 2013. 19 2003 Travis Scott hosts European Commission 9 a concert inside classifies new category 0 20Fortnite for 27.7 031of workers who spend U.S. libraries begin 100% of time in 29 NFT by artist Beeple sells million fans. 2021for 69.3 million dollars A major fashion to install public-use 2 metaverse workspace. Ultima VI: The False 30 retailer’s NFT virtual reality devices. Prophet introduces 20 at Christie’s auction. products begin immersive sim gaming to outsell its 2029 (a precursor to the physical goods. metaverse).21 The average adult 2028 2034 spends equal amounts of time 2009 in immersive virtual Bitcoin is released, 2020 24Plans are worlds as the real one. jumping in value from 2017 The average American 0 announced for first less than 1 cent to adult increases their blockchain-based 24 Microsoft acquires $47,000 in 2021. 2 time online 25% to 2 international trade AltspaceVR.27 28 agreement. In China, common items 0 16 hours a day. 2030like deeds, driver’s licenses, 2014 14 To combat rising and birth certificates are Gavin Wood – co founder of 2026 costs and increase certified on a blockchain. 26 Facebook Ethereum – defines Web3. access, a public buys Oculus university system 25 opens VR campus. for $2 billion. Introduction // WebMe // Programmable World // The Unreal // Computing the Impossible 22
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