WebMe #TechVision BMW demonstrates the promise of what From the consumer perspective, platforms the next generation of the internet may hold. determine digital experiences – but the friction It’s a single point of technology convergence of navigating between different platforms, and that seamlessly moves from the digital to the the subsequent fragmentation of data across 95% physical, from simulation to real time, across the platforms, prevents us from having a truly broadest macro-view of the factory down to the seamless digital experience. Consider that, of global executives micro-level of individual tasks being performed. depending on where someone is located in believe that future digital It has already reduced production planning time the world, the average number of social media platforms need to offer by 30% and promises to unlock even more value accounts internet users have ranges from 3.8 unified experiences, enabling 45 through predictive maintenance, collaboration, (Japan) to 11.5 (India). So if you’ve ever had the interoperability of customers’ training, and custom manufacturing. experience of chatting with the same friend data across different or coworker in multiple apps at the same time, platforms and spaces. BMW’s solution also demonstrates why a new you’re not alone. People who subscribe to evolution of the internet should be a welcome streaming services are also more likely to pay one. While many companies might have some, for two or three services rather than picking 46 even all, of the discrete capabilities exhibited just one. And it’s a trend that follows us to our by BMW’s virtual factories today, they likely work lives as well: One study showed that 43% of exist across a dozen different systems and workers feel they spend too much time switching platforms, many of which are siloed or between digital tools, yet an analysis by Gartner incapable of operating in concert with one predicts that “by 2024, in-person meetings will another. And it’s a problem that persists outside drop from 60% of enterprise meetings to 25%” of enterprise technology stacks as well. – necessitating the use of even more digital collaboration tools.47,48 Introduction // WebMe // Programmable World // The Unreal // Computing the Impossible 30

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